It’s not an attractive environment in the traditional sense of the word it’s a grim, murky, dark and depressing location that Josef finds himself in. It’s not just Josef who impresses, and in Machinarium the moody, watercolour effect visuals and eerie soundtrack fully immerse you in the game world. He will also reminisce about his time with Berta throughout the game, which strikes a beautiful chord, hitting somewhere between light-hearted and mournful. He’s a clumsy thing, but utterly charming, and bursting with character right down to how he stores what he finds in his metal chest by eating it whole. Don’t get too complacent though, as even after using both of these aids, I still got stuck in several parts of the game.Īs you solve each puzzle, watching Josef navigate his surroundings is a beautiful spectacle. The only downside to this is the lack of variation, as you’ll play the same stage each time to unlock the walkthrough which differs from screen to screen. This is a fresh way of building in a help mechanic to a puzzle game, which works well. However, to unlock the book you need to play through a short arcade-esque side-scrolling shooter first. Secondly, there is a walkthrough book just next door to the hint bulb which will depict a step by step comic of what you will need to do. This is designed to nudge you in the right direction. Firstly, you are gifted one hint per level, which is represented by a light bulb at the end of your inventory bar. Thankfully then, you’re offered help in two ways. If you scroll to the bottom of the screen, you can access the main menu (alternatively you can press the menu button).Īs Machinarium is a puzzle game, you may find yourself stuck. Your inventory is shown across the top of the screen when you scroll the cursor up to it, or you can use the left thumbstick on the Xbox controller. Some items you collect can be combined too – remembering this is crucial to solving many puzzles as you venture on.
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